Empowering Creators with Blockchain and Non-Fungible Tokens

ETHCC 3 · March 2020 · 25:06

Sebastien Borget examines how blockchain and non-fungible tokens can empower creators.

Speakers

Topics

From ETHCC 3, hosted by Ethereum France.

Transcript

okay hello everyone Hey hi everyone my name is sebastian bach's I am the CEO and co-founder of the sandbox I'm really happy to be here speaking for the first time at if you're on T C and I'll try to share some of the work that we've done on our decentralized gaming platform the sandbox and in related to if you're on blockchain how many of you in the audience are already familiar with the sandbox at least I've heard once about it that's a few already that's that's great cool and how many of you have already played a blockchain game or bout

and an FG nice like a twenty around and how many of you already know what is an NFC actually all right great great and if G is gaining more popularity year after year so it's exciting for those of you who don't know what it is I'm going to define it and share some insight on what we are building in term of and FTS but first let me start with a teaser video that shows a little bit what is the sandbox the social gaming platform on sandbox you can create a 3d model in voxel sort of like digital Legos you can animate them using our software called Vox at it and then you can use this asset to play games either alone or with your friends you can then sell those

assets as non fungible tokens and have cheese on our marketplace trade it with other players and use them get back into your game to improve them you can also earn your own land which is like a digital space limited scarce on a maps that we will use for publishing your games you can explore the game the lands from other players and collect rare resource inside that you will be using to make even better assets more powerful game items and finally you can use your avatar customize it it's going to be an NFC as

well to explore this virtual world play all those games in single-player and multiplayer and interact with other players so on the sandbox game platform we have three main components the first one is called Vox edit it's a 3d editor where you can make voxel assets sort of like digital Legos and animate them it's a free product that we that we launched oops that we launched back in December 2018 and it already has over 65,000 download hundreds of artists have been using it they made 3,000 models that they published on our marketplace this you can use Vox at it as a standalone free software outside of the blockchain

but where all the magic happens is on our dashboard slash Marketplace on this marketplace you can upload the models you've made with Vox at it and they will be tokenized as year c7 21 and years 1155 non fungible token that you can start selling trading and monetizing but those are not just collectible items they do have a new charity and this utility is on our game maker which is the last component of our platform and that we will be releasing first alpha released by March so in the next coming days to the first landowners and keep updating until the public launch but you can also use those nfg in author games and platform since they are

interoperable let me tell you a little bit about our background and track record we've been doing games for about eight years now and we started the sandbox franchise in 2012 it started as a mobile game it's grew the success grew as we got over 40 million installs on ios and android and we had over 70 million a creation made by the user this is a mobile 2d single player game no blockchain involved but after seven years of experience in user-generated content working with creator we identified several pennpoint and we decided to make a new verse that this time will be 3d multiplayer multi-platform and use blockchain

technology to actually and pour more the Creator enabling them to truly own the creation and monetize it so in 2019 we decided to launch the third version of sandbox this time as a decentralized gaming platform and we are now one of the most anticipated blockchain game as well as ranking in the top 50 ranking searching in the top 50 blockchain games company some of our growth so even though we are not yet fully live or launched we have already over 10,000 members on our discord Channel and 500 on the telegram 5000 users have already made dash board an account with the wallet on our dashboard and already 600 people have bought our lands during the pre-sales and our land

owners I will get back to with a little bit more we also communicate quite often about the product we have made over 68 stories we have weekly update about all the development of the project and our involvement with a theorem developer community specifically working on things like years 11:55 standard or EIT 1776 in term of metal transaction which I'll be talking a little bit more after what is the main pain point that we are trying to address we're in the space of user-generated content where games like minecraft and roblox are the two main platform on this platform which have been out there for over 10 years and have over 100 million monthly active

users everything that creators make is actually not theirs they cannot take it out of the platform when they leave the game and if those platforms cease to exist one day they will lose all the content and creation they are not free to monetize them the way they want as well and so as a creator you actually don't really own what you're making so why we are using blockchain and why gamers need blockchain is essentially for those four key factors the fact that you can truly own your creation perpetually and even though and you can take it to all the platform and marketplace it you are marketplaces you have the freedom to trade it and monitor

the way you want it's secure and immutable which means that you can finally set we can have this concept of true digital scarcity where as a creator if I decide this will be only a hundred copies of a token and I said there will be actually no more its trustable and provable thanks to the blockchain I can trade so it's no longer like a black or gray market it's I can work go to the primary market place like ours or walk with marketplaces like open sea rare beach and a few others to sell my content to other players and monetize it which means that as a gamer I can start monetizing my time my investment into a game by reselling either my creation or

the game items and finally it interoperable meaning that a game item from one platform can potentially be used by other game developers and we can have this item characters implemented and it can be a way to actually attract gamers from one platform to another or increase the ugt of this game item by adding it useful on multiple games so yeah most of you are already familiar with not fungible tokens I'm sure all of you have heard about crypto kitties every single cat or digital cat is a unique token it's an R C 721 it is not fungible in a sense that it is limited to the scarcity it is not

interchangeable so a cat and another card are unique and different they are distinct or unique and they are indivisible so I cannot have like 0.001 of a cat it's a one or many and that's it our approach with sandbox and how we are touring Kreider is to provide them the tool so anyone can make their own NF tees using this 3d voxel approach so you make art you make game items you took an item of the marketplace and then you are free to use those tokens either on our game maker but game developers can leverage your platform to actually implement those nfg into their game as

well and anyone can use it so either Archie's etc what is our game maker what's our vision here behind is like we offering a new meta verse a Metaverse is a set of Viet rewards where you can play games you can host contest an event its social its multiplayer you can monetize your creation and experience you can collect resource you can own lands in this virtual world and you can use a token called sin or currency to stake it participate in the governance generate more resource and potentially be all the actors in these metals be incentivized and other interests align with all the actors of the platform so let me see

this this is our box it is software it's been growing and it's been for us it's been a way to attract a new community to use the blockchain and benefit from non fungible tokens it's 3d art so in the video game industry 3d artists are usually the lowest paid jobs they are always looking for gigs produce content and it's very hard for them to monetize this content beyond just one game but thanks to Vox Edit we are providing them a platform with our marketplace where they can resell their content to many users and this is an overview of our marketplace and we did run several presale of this asset here's an overview for example as you can see most of this

asset have already sold out meaning that game creators players collectors could buy those 3d models as NFC's some of them have been priced quite high like 4.3 if here for example based on their rarities car city and game I tribute and all this revenue has been given directly to the artists by the smart contract without us and asked only taking a 3% reduction fee on top of the buyer so as a creator and artist I upload my game item I sell it for 4.36 and I receive 4.36 which I believe is amazing already and then we are going further on our

platform we have several type of tokens so that we can really incentivize all the participant players artists create game creators curators landowners so the different token that supports our platform are sand it's a near c22 TDT token lands those are air sea 721 and FTEs that are open to player ownership and can be rented to other Creators assets that are being made with Vox edit and that are using the new year CD 1:55 standard that we are one of the three contributors and then other virtual currencies that support the platform to create a secure economy let me walk through a little bit some the technical

aspect of our platform so beside the game maker the different components just another layer underneath that supporting of vision and the platform it is all the smart contract that enable this decentralized platform and our approach to working on smart contract has been that always we've been careful to make them public available on our github Tron and audited so anyone can actually look at the source code can challenges can potentially submit issues but we also work with security company test security testing companies like Sergey core solidi fight so they can review our smart contract write them and we got good scores meaning that after through

iteration we've done a rather good job we here's a little bit an overview of our infrastructure so we are using a theorem for provided if you're on blockchain to provide the track of the ownership of these energies and behind we also use ipfs so it's really decentralized Austin in a sense that all the content all those 3d models are not stored on our servers but are stored on distributed servers that hopefully if for whatever reason one day we cease to exist as a platform you can still retrieve your content and use it across all other platforms this has been our visitor an overview of our system

architecture so we've separated it's a little bit technical it's in short office but I like try to describe it the best way I can so we have separated the back end and the front end and our back end also include like an if Hyrum notes we continuously listen to the blockchain so we can track any change and reflect it on the front end in terms of like ownership how users have been traded and transferring those assets and other use as well - so we are not dependent on the speed of the blockchain to display the change on the front end our sin smart contract sandy being our utility token it's a fungible token it supports meta transaction

meaning that we want users to only have sent they don't need to have if in their metal mask wallet or anywhere free wallet in order to be able to to transactions and we have proposed so our lead blockchain architect Ronan Stanford actually he warned recently the metal mask a curtain about meta a transaction has been one of the contributor and proposed this new IP 1776 which you can read more details about and eventually it makes suggestion to improve and continue contributing to so anyone can benefit from this we also work on a jewel year c7 21 years 1155 so about a

year ago when we started your conc c5 was killing a draft and together with engine and Orion games we've been walking so it becomes approved as a standard and nowadays I believe more and more application of supporting the year CD 155 standard thanks to this community work so it's great and our approach to the token is like if I go but if we have a swirled and I need a thousands world instead of tokenizing a thousand single tokens I will be only one so it's a fungible with the scarcity of thousand and metadata as a game item but we kept in osmocon track this option that anyone can extract a single year sis event 21 to of like this

backward compatibility eventually and even though we are storing all the data of those tokens like ze mage the 3d models animation etc on ipfs we also wanted to have a true proof of ownership meaning that we store the hash in the metadata the JSON of the token to link and the link to the IDF s file in it as well in terms of wallet integrations we've done some work to make it as accessible in terms of UX as possible to all users so we've worked with a traditional web free wallet and we support meta masks opera the dapper

wallet token pocket which is a very popular wallet in Japan as well and we implemented the API p7 12 which is a way to show more human-friendly message to the user when they sign the message when we prompt them for the authorization to access some information but we also integrated a solution called bits key which enable anyone to create a wallet non-custodial just with an email and password and over the 5,000 users that have already a wallet on our platform I believe 70% of them actually chose the simplest email password traditional login / meta mask which means that through that we'll be able to unboard

new users to actually benefit from blockchain technology and by NFC's we're with very little friction back to the main component of our game platform so beside all the blockchain aspect that I've described overall to you we have still one key product to work on it is the game maker our approach to the game maker is to a lot to make it very accessible so like anyone can make games even without any programming so we've decided to go with a zero layer approach the first layer will be just drag and drop so you can just drop those item which have pre-made behaviors and when

you eat the play button you will see them behave automatically without you changing any parameter or cutting but as probably most of you in the audience are developers so who is the developer raise your hand all right so most of you have developer I guess you'll be more interested in what come next log in a few months afterward we'll be releasing visual scripting and ultimately just make your own code and change everything as you like to make even more customizable games and because we are the space of user-generated content we know how important it is to start seeding creativity seeding content there's always this chicken and egg

problem like as a creator you don't want to make something on a platform that doesn't have any users that is not in the game so before we launch we have started to funds the first one is called the artist fund it's more meant for 3d artists to support them creating really nice art and animation that we'll be selling and providing to the game creator it's a 2 million fund that was launched a year ago and last October at DEFCON 5 actually we launched with game makers fund where we've been where we are granting where we are giving grants between 10k and 30k USD to game creators so that they are he can pitch the project and if they are approved then

we'll be supporting them to create these in our platform using assets made for by artists we already have accepted 15 project and we are still open to many more and here's a video maybe we you can see a little overview of some of those projects that have been made and are part of our Creator fan already so some games like labyrinth exploration in a first person view and over CG labyrinth at the moment there are only single-player games we are walking on

the multiplayer stack here's more like this Egyptian mythologic world an exec gonna work it's a quite interesting I really like how creative those the member of our crater fan are and what also the I of idea come up with like equivalent so then you go and you explore ins under the sea and then some more so this is still very early on in

the process so don't judge it too fast saying like this looks simple just think about it it's only been three months that we make this tool available and the total that we're preparing for our public launch later this year that probably come between July and October the last part I want to talk about all the lands something that we've done is maybe I'll put the video first we start it - sorry so as part of our Metaverse what we've done is we've started to sell lands

there's a map with 166 464 parcel is in total unique land that people can buy but we didn't release all at once we started with two pre-sales on the total of four won back in December last year and another quite recently you know on February 11th where the users could buy 2.5% of the map first then 5% of the map and we've seen really huge interest from the community of creators from people in evolving to these matters we also have amazing partners that's been supporting us and that are working with us to create the

first experience they will have their presence the community the 3d virtual world on our map so some of them include maker dau crypto kitties opera non fungible traditional brand as well like showmanship and gaming studio is my crypto eros ax infinity open sea tap calm etc so a lot of amazing partners that will be the first to offer experience on our platform this is how this map look so you can already identify a few of those key partners visually and as I was saying the response has been amazing by this community you know just on every piece L in less than one hour we always sold out

almost everything and we have collected I believe well almost a thousand four hundred if in total with this to pre-sell just preserving 7.5% of the map our third round of presale is coming actually we'll announce it very soon on our website last part I wanted to talk about is the avatar we as we believe that in a social multiplayer virtual world something is key is to have your own avatar you want to have this character that you can customize so we created a 3d character that is an NF that can be equipped with 14 different body parts and customize any animation

and face and skin so you can really be the character you want in our met others and maybe two to finish this presentation about a sandbox platform all are any NF TS and our in the space I'll show you a last video that shows the as you have Archer in the world so in a third-person view you can be this girl you can be this guy and then you will walking with the third-person view exploring this virtual world you can interact with other players start chatting etcetera and that's it I really invite you to follow our community to

challenge us to give us feedbacks to participate with us in making the theorem even better through values suggestion like meta transaction or yes even 55 standard and potentially participate in our upcoming LAN presale thank you any questions right please we are light so that's a question okay all right